WPC 2022/Round 16
Rules[edit]
From WPC 2022 IB:
"The Wild Card tournament will consist of five rounds, where each round consists of solving a single puzzle with a maximum time of 10 minutes, where competitors are paired and duels within each pair take place. The competitors will be given seeds from 1 to 32 according to already explained rules (that is, 1st seed is the highest one). In case where less than 32 competitors are qualified into the Wild Card tournament, competitors with the highest seeds will get a bye. In the first round players will be matched in duel pairs 1-32, 2-31, …, 16-17 according to their seeds. The winner in each pair takes the seed of the higher seeded competitor in this duel (hence competitors heading into the next round will have seeds from 1 to 16). In the second round competitors will be matched in pairs 1-16, 2-15, …, 8-9. We continue with this scheme until the winner of the Wild Card is determined."
Puzzles[edit]
Round of 32 uses puzzles 1-4, Round of 16 uses puzzles 5-8, Round of 8 uses puzzles 9-10, and the last two puzzles are for Round of 4 and Final respectively.
- Akari by Sam Cappleman-Lynes
- Aqre by Eric Fox
- Magnets by Sam Cappleman-Lynes
- Compass by Sam Cappleman-Lynes
- Square Jam by Eric Fox
- Fillomino by Martin Ender
- Battleships by JinHoo Ahn
- Criss-Cross by JinHoo Ahn
- Pentominous by JinHoo Ahn
- Nanro by JinHoo Ahn
- Disorderly Loop (Full) by JinHoo Ahn
- Country Road by JinHoo Ahn
Results Summary[edit]
TODO